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Software Used
Maya
Photoshop
Substance 3D Painter
ZBrush
WW2 Inspired Sci-Fi Modular Corridor
3rd year modular corridor project. As part of the brief I had to design a game pitch for a first person shooter and build a 3 section modular corridor that would fit in it's world.
Game Premise: A World War 2 bomber crew enters the Bermuda Triangle and is transported to a distant hostile alien world. What follows is a Far Cry-esque action/survival/crafting game with the crew's bomber acting as a home base. The player would scavange for supplies and parts to upgrade their primitive weapons with advanced alien tech. All while searching for a way home.
Unity
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